In the majority of today’s computer games, characters cannot go beyond the user-managed puppets. The characters that the computer manages, often exhibiting specialized talent in only one subject, are far from challenging human intelligence. In most of the moves based classic games, the characters usually have quite a limited number of positions.

Game Industry ile ilgili görsel sonucu

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Developments in hardware and software technology led to the emergence of the world’s first virtual cats and dogs ten years later. The later versions of the virtual pets had advanced artificial intelligence features. The program called “Creatures” was the first application in the entertainment field of artificial life and genetic algorithms. In this program, mammals, whose behavior were controlled by neural networks, biochemistry models and artificial cross and mutation models, were trained and trained by users.

The game industry employees continue to work to bring the artificial intelligence practices out of the game. However, there are some disadvantages of using an artificial intelligence application in a computer game.

Game Industry ile ilgili görsel sonucu

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If the character that the computer manages is set to react very quickly to the user, the game may be boring for the user. As a result of this, the level of playability falls, the game fails. This is one of the reasons why advances in the field of artificial neural networks and genetic algorithms are not preferred by a few players. The most basic solution that can be suggested in order to prevent the games developed from becoming boring is to determine the level of artificial intelligence in the game by the user himself.